﻿/// <summary>
/// 游戏初始化
/// </summary>
public class GameStateGaming : GameStateBase
{
    public override void Enter()
    {
        DebugInfo.Log("GameStateGaming.Enter");

        GameDataKernel.inst.state = GameDataKernel.State.STATE_GAMING;
    }

    public override void Leave()
    {
        DebugInfo.Log("GameStateGaming.Leave");
    }

    /// <summary>
    /// 处理数据包
    /// </summary>
    /// <param name="message"></param>
    /// <returns></returns>
    public override bool ProcessPacket(IOMessage message)
    {
        return base.ProcessPacket(message);
    }
}
